WASD / ARROWS MOVE · SHIFT BOOST · SPACE-Q UP · E DOWN · DRAG TO LOOK
STEP 1 OF 6
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NMS GALACTIC MAP
Portal address (hex)
▸ Filters
Applies to Local view — that is where the real systems are.
Star colour
Race
Economy
Hyperdrive
Hyperdrive
Drive type (each also reaches every lower tier)
Jump range
▸ Telemetry
X 0.00
Y 0.00
Z 0.00
VOXEL —
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Course plotted
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Distance—
Jumps—
Bearing—
Target from centre—
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region
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Race
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Economy
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Conflict
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Planet names are a procedural guess, not your save data (see About) -- Edit system to add the real ones.
Biome
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Sentinel activity
Not reported
Resources
Flora
Fauna
Minerals
Salvageable tech
Fossils & curiosities
Community notes
Portal sequence
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Matrix vector points
X: — | Y: — | Z: —
Portal glyph keypad
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Search by name
⚙ Accessibility
Font size
▸ Rendering tuning
Edit system
Enter your real in-game data. This replaces the generated placeholder for everyone who visits this address, including you if you reload -- there's no undo button on the site itself, but every save is a git commit elegra1965 can revert on GitHub.
Atlas is working on it...
System name
Region name
Stars (max 3 -- single / binary / ternary)
Star class (primary star)
Suffix
Race
Economy
Sell %
Buy %
Economy strength
Conflict level
Special features
First planet
Second planet
Phantom / Shadow Star status
Public notes (visible to everyone, not your private surveyor log)
Your name (optional)
Friend code (optional)
Planets & moons (in-game order, max 6)
Report this system
Pick what kind of problem this is.
What's wrong?
Which field(s) look wrong? (pick at least one)
Note (optional)
Flagged fields turn amber for every visitor until 2+ travellers agree on a correction, or elegra1965 reviews it directly.
Atlas is working on it...
Feedback / found a bug?
Opens a GitHub Issue elegra1965 can see -- no account needed to send one.
What's this about?
What happened, or what you'd like
Steps to reproduce (if it's a bug, optional)
Device/browser
Want a reply? Leave a contact (optional)
Atlas is working on it...
Before you explore
Three quick things:
Fan-made project
This is an unofficial, fan-made tool. It is not affiliated with, endorsed by, or sponsored by Hello Games.
Procedural data
Star systems are generated procedurally from their portal address, the same way the game does -- they are not scraped from anyone's real save. Star type, system/region names, and planet count are consistently accurate. Individual planet names are not -- the real game's planet-naming logic has never been fully reverse-engineered, so what you see is a plausible guess, not your actual save data. A system only reflects real in-game data once a traveller has entered it via Edit system, marked "Community edited".
Star class letters (e.g. "G7p")
The letter is the spectral class (matches star colour) and the digit is a sub-class. The lower-case suffix -- f, p, or pf -- borrows real astronomy terms (p = "peculiar", an unusual spectrum); researched this against the wiki and community discussion, and found no confirmed in-game effect either way -- what, if anything, the suffix changes is genuinely debated among players, so this map doesn't tie anything (like Ruins odds) to it.
Community-submitted data
Anything entered via Edit system is trusted as typed -- it isn't checked against Hello Games' own in-game discovery records, which are known to desync between players. Two travellers can occasionally submit different names for the same system in good faith. If something looks wrong, use Report and elegra1965 will sort it out from the save history.
New to No Man's Sky?
A "portal address" is a 12-symbol code the game uses to pin down a star system's location. Don't have one? Hit Random in the toolbar to jump somewhere, or tap Glyphs to see the code as the game's own symbols instead of letters/numbers.
Plotting a hyperdrive course
Set course / Lock navigation target plots a real multi-jump route to that system for your current hyperdrive type and range (set in Filters). Every jump always lands on a real charted star, never empty space -- same as the real game -- so the reported jump count is usually a bit above the straight-line distance-divided-by-range number, sometimes noticeably so in sparser patches of space. That's not a bug: a real star is rarely sitting exactly on your bearing at exactly your max range, so routes drift slightly to reach one, and that adds up over a long trip. No Man's Sky itself has no multi-hop route planner at all -- you'd normally do this same star-by-star checking manually, this just does it for you and shows the whole path at once. The line itself matches the real game's own convention: solid means a single jump is enough, dashed means it needs multiple hops, and red-dashed means your current drive can't reach that star's colour at all. Clicking any star while browsing automatically replots the line to it, replacing whatever was there before.
Search by name
The Search button finds a system by name and jumps straight there -- but only among systems that already have a real name attached: anything community-documented via Edit system, plus your own bookmarks, waypoints, and visited history. The rest of the galaxy has no name to search until someone actually names it.
Boxes in your way?
Filters, the system info panel, and Course plotted can all be dragged by their header to wherever suits your screen -- handy on smaller or rotated phones where they can otherwise overlap.
Opens a GitHub Issue elegra1965 can see -- no account or email needed.
Share this map
BUILT BY ELEGRA1965
Set your hyperdrive class
Course plotting defaults to a Standard hyperdrive, Basic range (101 LY) -- what every save starts with (confirmed against the NMS wiki: the unupgraded base range is exactly 101 LY, not a round 100). If you've upgraded your ship (Cadmium/Emeril/Indium/Atlantid drives, an S-class engine, a freighter, etc.) set your real drive type and range here, or Enter system / Jump to will warn you that a star's colour is out of reach.
Change it any time
Filters → Hyperdrive button (also sets your drive TYPE now -- see below).